4/10/2023 0 Comments Cinema 4d version![]() The broadcast edition's features are in gereral: moGraph and thinking particles as an animation tool for parametric behaviour of objects and particles. But personally I find it too restrictive to be really productive after being used to some of the advanced features. ![]() ![]() And Bodypaint for texturing is in EVERY version. Most of the Studio features are for rendering and visualizazion/animations and don't translate to realtime anyways (like hair/fur or cloth). It has enough tools even for character animation if needed and also a pretty nice renderer for light baking should you need it outside of unity. All IK and automated setup has to be baked before export, either way.īTW - which version of the REcent R12 you need (which is what you probably are asking for): Bones work but are a pain to set up properly - joints work *sometimes*. Simple animations - no problem at all - translate, rotate, scale: works flawlessly. Objects export pretty flawlessly - though in R11 no double UVs yet.
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